These last couple of weeks, Capcom and Square Enix released the **Monster Hunter Wilds x Final Fantasy 14 collaboration event**, bringing various Final Fantasy elements to Monster Hunter Wilds and vice versa. This isn’t the first time these two gaming giants have teamed up, and for this project, they were eager to collaborate again as early as Gamescom 2024.
### From Gamescom 2024 to Tokyo Game Show 2025: The Collaboration Journey
At Gamescom 2024, Monster Hunter Wilds Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Final Fantasy 14 Producer and Director Naoki Yoshida had a pivotal meeting about teaming up once more. This discussion eventually set into motion a new series of collaboration plans, culminating in the event we saw this year. The game leads shared these insights during a roundtable interview at Tokyo Game Show 2025.
### A Collaboration Built on Mutual Trust
For those unfamiliar, Monster Hunter Wilds launched its Final Fantasy 14 collaboration event on **September 29, 2025**. This event introduced a hunt for Omega Planetes and a related storyline, alongside new gear and cosmetics such as the Dark Knight armor set, Soul of the Pictomancer, Chocobo and Moogle skins, and endemic life like Malboro and Cactuar.
Meanwhile, on **October 6, 2025**, Final Fantasy 14 released Patch 7.35, featuring an eight-player battle against the formidable Guardian Arkveld. This quest involved a Palico and its secret companion, while players could also enjoy Monster Hunter-themed cosmetics for their characters and mounts.
### Origins of the Partnership
According to Tsujimoto and Yoshida, the foundation for this latest collaboration was laid with the success of the 2018 Final Fantasy 14 x Monster Hunter World event. Their renewed partnership began in earnest over dinner at Gamescom 2024.
Ryozo Tsujimoto reflected on the relationship:
“I’ve known Mr. Yoshida for a very long time. I have a great deal of respect for his creativity and commitment as a producer. Our first collaboration happened quite casually — we just asked if there was anything we could do together, and that led to the original Monster Hunter World event.
Last year at Gamescom, I had dinner with Mr. Yoshida and my team. We reminisced about how much fun the last collaboration was. Monster Hunter Wilds wasn’t out yet, but we were already thinking about it. While no final decisions were made then, we agreed to have more productive talks, which eventually led to the agreement at Tokyo Game Show.”
Naoki Yoshida also shared his thoughts on working with Capcom’s Monster Hunter team:
“Working with the Monster Hunter team was a no-brainer, even back in 2018. When I took over Final Fantasy 14’s redevelopment between 2010 and 2013, the Monster Hunter team reached out to support us.
Tsujimoto-san told me, ‘Why are you taking on such a crazy plan? It seems like a lot, but if there’s anything we can do to help, we want to support you, whether the game is successful or not.’ Their support was instrumental, and it’s why Final Fantasy 14 is where it is today.”
### Looking Ahead: More Exciting Content on the Horizon
It’s clear that this partnership is built on a strong foundation of mutual respect and shared enthusiasm. Both teams hope the current collaborations will not only excite fans of their respective games but also encourage players to explore what’s happening in each title.
Importantly, nearly all the collaboration content in Monster Hunter Wilds and Final Fantasy 14 has been created from scratch. Yoshida noted, “There is one scene with a character drinking a potion that we reused in Final Fantasy 14, but everything else is completely new. This will make the event feel very different from the Monster Hunter World collaboration.”
With such dedication to originality and quality, fans can look forward to more innovative and compelling crossover events between these two iconic franchises in the future.
https://www.shacknews.com/article/146317/monster-hunter-wilds-final-fantasy-14-interview-tokyo-game-show-2025