Ananta’s ‘kitchen sink’ approach to game design is as overwhelming as it is impressive

Some folks will tell you that comparisons are a lazy crutch for critics. Don’t tell your reader what a game is like; tell them how it stands on its own merits. The problem is that game design is an iterative process. One of the first video games was *Tennis for Two*, but the first breakout hit was eerily similar, yet much more refined: *Pong*. Hell, we used to call FPSs “Doom clones.”

Comparison is a useful tool because so much of game design is based on iterating on the competition. *Ananta* takes this logical endpoint by essentially acting as a blender to emulsify popular game mechanics together for something bizarrely unique in its sheer lack of new ideas.

### An Everything Bagel Game

So, what is NetEase’s next big game? Well, to use a useful crutch, it is one part *Grand Theft Auto* open world, one part *Batman Arkham* combat. There is a dash of *Like A Dragon*’s zany side-missions, a touch of *Spider-Man* movement, alongside some of the bones of a linear Sony first-party action game. There is also a sprinkle of *Persona* character building.

All of this is held loosely together with an anime aesthetic and gacha structure that amounts to a game feeling like a dozen experiences you’ve had before—resulting in something less than the sum of its many parts.

In a lot of ways, it’s like an everything bagel. Or, well, maybe more accurately, it’s like when you were a kid and your friends mixed together every flavor drink at the freestyle machine for something truly nightmarish.

*Ananta* isn’t going to make you want to throw up like a Coke-Pepsi-Seven-Up-milk combo drink. But even after a thirty-minute demo, I can tell that its “everything, everywhere, all at once” game design approach is making me wince in places.

### Great Alone, Cluttered Together

None of these elements are bad; in fact, taken in isolation, they are excellent distillations of the core ideas they borrow from other games. Developer Naked Rain clearly understands that video game innovation comes from iteration.

However, when this many elements are combined together after being recreated so authentically, the disparate pieces quickly begin to rub against each other, causing an untold amount of friction in the act of playing *Ananta*.

### Concessions in the Name of Volume

This first became apparent as soon as I started playing. The demo kicks off with a story mission where our Spider-Man in a sharp business suit is ambushed by countless assailants. This is where you are introduced to the first form of combat: hand-to-hand Arkham-style brawling.

In theory, this combat plays out just like a *Batman: Arkham* game, or *Middle-earth: Shadow of Mordor*, or *Mad Max*. Take your pick.

However, in practice, because so many buttons on the controller are reserved for movement abilities used in the open world, punching and blocking are shifted to the shoulder buttons, making combat feel much less comfortable.

This is further exacerbated when you take out a gun, as the triggers are reserved for special moves, meaning aiming and shooting are also mapped to the shoulder buttons.

Although, when you are in a scripted mission like the one I played, it’s not like you’ll need to worry about hitting your shots—the car chase I went through was nearly impossible to fail.

In these segments, you magically forgo the need to reload your assault rifle, letting loose an endless barrage of bullets.

These issues are far from deal breakers, but every element of the game feels like it has to cede ground to several other mechanics and ideas in order for things to keep functioning.

The game does have GTA-inspired driving, which I describe that way because the driving model feels just like GTA rather than other open-world driving games. However, why would you ever use that when playing as the main character, or Captain, who can literally swing above the traffic at twice the speed? Or when you could just fast travel on the subway (which, yes, also has the Spider-Man-esque loading screens of the Captain commuting with city locals)?

### Gacha Theft Auto

It is worth noting that this gameplay diversity is somewhat justified both narratively and structurally.

You see, *Ananta* will apparently be a free-to-play gacha game, meaning you’ll take on the role of an ever-growing cast of characters, expanded through updates and endless pulls.

So, yeah, it makes sense that one character controls like Peter Parker while another has an electric unicycle to get around quickly.

In fact, gacha mechanics are one of the few things that seem cleanly integrated with the overall GTA-like open world.

You can even create a roster of three characters to quickly swap between via a “zoom out on a world map and then zoom back in” quick menu, which is right out of *GTA 5*—down to the fact that you’ll usually pick up with your new character in the middle of a funny little encounter.

Keeping up the pattern of borrowing beloved mechanics, the character building of *GTA: San Andreas* is also here. After trying some side-missions, I found myself taking one of my characters to the gym to level up their stats and abilities like CJ trying to get cut.

Are gacha pulls and character leveling really something I wanted in my GTA-like? Not really. I can’t exactly see myself excited to spend a bunch of money to pull a legendary future cop.

However, I am clearly in the minority, considering the game’s recent TGS trailer has over five million views on the official PlayStation YouTube channel alone.

### Like Like A Dragon

So after all that, and having played the game myself, I still can’t help but wonder: what am I doing in *Ananta*? What is this game?

Yes, it will have a main narrative focusing on the Captain, with set pieces and the like, but what am I doing with the roster of gacha characters? Why would I continue to put time and money into a free-to-play GTA-like?

It seems like each character you gain access to will have their own set of missions. These missions lean into the wackiness of *Like A Dragon* sub-stories, with the structure of GTA filler content.

In the mission I played, I was tasked with delivering a mysterious crate in the back of a kei truck to a destination. After a quick hand-to-hand brawl and a bit of driving, it quickly became clear that what I was delivering was a sleeping vampire, who eventually awoke due to our driving to vomit up rainbows.

Yeah, I don’t really know either.

This mission was capped off with an admittedly pretty funny sequence where the bunnygirl I was playing as was recruited to continue making similar deliveries before they could even protest.

However, while this cutscene was fun, I realized that I was ultimately partaking in the much-derided GTA mission structure, which has rightfully been called out as padded filler since *GTA 3*.

I drove to a place, beat up some guys, got in a car, listened to some character dialogue as I drove, and finished the mission.

While games like *Genshin Impact* and *Honkai Starrail* have similarly repetitive mission structures, the gameplay they’re based on is inherently a bit more engaging moment to moment.

*Genshin’s* exploration and *Honkai’s* turn-based combat both lend themselves to you finding a satisfying rhythm of completing dailies.

I am skeptical that I would ever find similar joy driving the same streets, over and over, for missions like the one I played in *Ananta*.

### Less Is More

The more I think about it, the more *Ananta* might well and truly be the everything bagel of video games.

It sounds great on paper because I am getting a bunch of all the things I love, all filled with salmon and other toppings.

However, halfway through eating an everything bagel, I usually have the same thought: “I kinda wish I was just having a poppy-seed bagel with cream cheese. Nothing fancy, but doing one thing better than anyone else.”

I may well end up eating my words, but I wish *Ananta* was doing less.

The idea of anime-style GTA is fun, but there are so many systems and ideas taken wholesale from other games that it ends up cluttering itself with constant bloat.

While gaming innovation usually starts with borrowing someone else’s good idea and building on it, I don’t know if yanking a dozen different ideas and adding nothing to them will lead to anything other than an overcomplicated bagel.
https://www.shacknews.com/article/146329/anantas-kitchen-sink-approach-to-game-design-is-as-overwhelming-as-it-is-impressive

Ski Mask Bandit Foiled by Convenience Store Clerk

Security camera footage from the early morning hours captures a tense confrontation between a store clerk and a man dressed entirely in black near the entrance of the store. The video shows the clerk raising his arm while keeping a safe distance from the suspect, who appears to be holding a knife-like object.

According to police, the man entered the store at approximately 3 a.m. Without uttering a word, he pointed what looked like a kitchen knife at the male clerk and demanded money. The clerk’s loud shouting startled the suspect, causing him to flee the scene without taking any cash.

At the time of the incident, the only person inside the store was the clerk, who fortunately remained unharmed.

This attempted robbery has raised concerns among nearby residents. One local resident commented, “There aren’t many streetlights in the area, so we’ve installed security cameras ourselves, fearing something like this might happen one day.”

The suspect escaped on a motorcycle and is still at large. Police are currently reviewing security footage and continuing their search for the individual. Authorities urge anyone with information to come forward to assist in the investigation.
https://newsonjapan.com/article/147287.php

India’s Ahmedabad to host 2030 Commonwealth Games: Presenting key details

**India’s Ahmedabad to Host 2030 Commonwealth Games: Key Details**

*By Rajdeep Saha | Oct 15, 2025, 9:30 PM*

India has been recommended as the host nation for the 2030 Commonwealth Games, with Ahmedabad proposed as the primary venue. This recommendation came from the executive board of Commonwealth Sport during their meeting on Wednesday. The final approval for Ahmedabad’s candidacy will be confirmed by Commonwealth Sport’s full membership at the General Assembly in Glasgow, Scotland, on November 26.

**Previous Experience**

India last hosted the Commonwealth Games in 2010. However, that event was overshadowed by issues related to poor planning, infrastructure delays, and corruption allegations. Despite this, PT Usha, President of the Indian Olympic Association (IOA), described hosting the centenary games as an “extraordinary honor” for the country. She emphasized that the 2030 Games will not only showcase India’s sporting prowess but will also support its broader vision of becoming a developed nation by 2047.

**Strategic Move**

Ahmedabad and Abuja were the only two cities bidding to host the 2030 Commonwealth Games. India’s selection of Ahmedabad aligns with a strategic plan to strengthen its bid for the 2036 Olympics. An IOA official noted that hosting the 2030 Games will be an opportunity to demonstrate India as a “reliable destination” for major international sporting events.

**Venue Preparations**

The newly inaugurated Naranpura Sports Complex in Ahmedabad, which hosted the Commonwealth Weightlifting Championship and Asian Swimming Championship earlier this year, is expected to be a central venue for the Games. Constructed at a cost of ₹825 crore, this state-of-the-art facility is a significant asset.

Other proposed venues include the Sardar Vallabhbhai Patel Enclave and the Narendra Modi Stadium. Unlike the planned multi-city hosting format for the 2036 Olympics, the 2030 Commonwealth Games will primarily take place in Ahmedabad, with possible events in nearby Gandhinagar.

**Evaluation Criteria**

The decision to recommend Ahmedabad was reached after a rigorous assessment by the Commonwealth Sport Evaluation Committee. Candidate cities were evaluated on parameters such as technical delivery, athlete experience, infrastructure quality, governance, and adherence to Commonwealth Sport values.

India’s strong sporting history and impressive performance at the Birmingham 2022 Commonwealth Games—where it finished fourth in the medal tally—were also highlighted as key factors in the recommendation.

**Reactions**

The announcement has been met with enthusiasm across India’s sporting community, signaling a new era for Indian sports on the international stage. Further updates, including official confirmation at the November General Assembly, are eagerly awaited.
https://www.newsbytesapp.com/news/sports/commonwealth-games-2030-to-be-held-in-india-s-ahmedabad/story

米高官「トランプ氏訪日」 ベセント氏、APEC前に

国際 米高官「トランプ氏訪日」 ベセント氏、APEC前に
2025/10/15 22:55 (2025/10/15 22:57 更新)

【ワシントン共同】ベセント米財務長官は15日、トランプ大統領が31日から韓国で開かれるアジア太平洋経済協力会議(APEC)首脳会議の前に日本へ立ち寄る予定だと述べた。

この発言は、ワシントンで開かれたイベントでのものだった。

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https://www.nishinippon.co.jp/item/1411806/

Erling Haaland vs Harry Kane: Decoding their stats in 2025-26

By Rajdeep Saha | Oct 15, 2025 | 09:12 PM

**Erling Haaland and Harry Kane Start the 2025-26 Season in Style**

Erling Haaland and Harry Kane have kicked off the 2025-26 season on a high note for their respective clubs, Manchester City and Bayern Munich. Haaland has been exceptional in the Premier League, recently earning the September Player of the Month award. Meanwhile, Kane has stood out as a leader across Europe’s top five leagues, dominating both the Bundesliga and the Champions League.

Let’s take a closer look at the stats behind their impressive starts.

### Erling Haaland – Manchester City

**Season Overview:**
Haaland has scored a remarkable 12 goals and provided 1 assist in 9 matches across all competitions this season. Out of these, 9 goals and 1 assist have come in 7 Premier League games. The remaining 3 goals have been scored in 2 Champions League appearances.

**Premier League Performance:**
– Goals: 9
– Assists: 1
– Shots (excluding blocks): 28
– Shots on Target: 14
– Chances Created: 13
– Woodwork Hits: 1
– Touches in Opposition Box: 45
– Through-Balls Completed: 2
– Lay-offs: 6
– Take-Ons: 3

### Harry Kane – Bayern Munich

**Season Overview:**
Kane has been in phenomenal form, netting 18 goals and assisting 3 in 10 matches across all competitions. In the Bundesliga alone, he boasts 11 goals and 3 assists from just 6 matches. In the Champions League, Kane has scored 4 goals in 2 matches. Additionally, he scored once in Bayern’s German Super Cup victory and has 2 goals from one DFB-Pokal encounter.

**Bundesliga Performance:**
– Goals: 11 (including 4 penalties)
– Assists: 3
– Shots (excluding blocks): 19
– Shots on Target: 16
– Chances Created: 13
– Touches in Opposition Box: 32
– Through-Balls Completed: 5
– Lay-offs: 8
– Take-Ons: 6

### Champions League Comparison

**Erling Haaland:**
– Goals: 3
– Shots (excluding blocks): 8
– Shots on Target: 4
– Shots Converted to Goals: 3
– Chances Created: 0
– Touches in Opposition Box: 8
– Through-Balls Completed: 0
– Lay-offs: 2
– Take-Ons: 0

**Harry Kane:**
– Goals: 4 (including 1 penalty)
– Shots (excluding blocks): 8
– Shots on Target: 6
– Shots Converted to Goals: 4
– Chances Created: 6
– Touches in Opposition Box: 15
– Through-Balls Completed: 1
– Lay-offs: 6
– Take-Ons: 2

Both Haaland and Kane have made significant impacts for their clubs in the early stages of the 2025-26 season, showcasing clinical finishing and creative playmaking. While Haaland dominates through sheer goal-scoring prowess in the Premier League, Kane’s all-around contributions in Bundesliga and Champions League show why he’s a vital asset for Bayern Munich.

Fans across the world will be eager to see if these two prolific scorers maintain their exceptional form as the season unfolds.
https://www.newsbytesapp.com/news/sports/erling-haaland-vs-harry-kane-decoding-their-stats-this-season/story

How ASUS’s developers feel about ROG Xbox Ally and collaboration with Microsoft

Late last week, at the preview event for the ROG Xbox Ally and ROG Xbox Ally X, I had the opportunity not only to get hands-on time with the upcoming devices but also to speak with ASUS’s gaming division marketing team. Our conversation covered the devices’ reception, the current handheld ecosystem, improvements from the original ROG Ally series, and more.

**Shacknews:** Since you folks were at Gamescom, how was the reception for the ROG Xbox Ally, considering that was a more public event?

**Sascha Krohn, Director of Technical Marketing, ASUS:** The reception was great. People were super excited. Especially at Gamescom, which is all about games, seeing enthusiasm for hardware is always a very positive sign. People loved it.

We had numerous demos set up, and attendees tried all sorts of games on the device. The feedback was really great. Interestingly, most people initially had concerns about the aesthetics. But once they held the device, they were like, “Oh wow, this feels amazing. It’s so comfortable. It doesn’t feel heavy at all.” All those concerns melted away.

There were some skeptics, of course. But they came over, got hands-on experience, smiled, enjoyed themselves, and walked away happy. Overall, the reception was very positive.

**Shacknews:** For people who already own a handheld system like the Nintendo Switch 2 or Steam Deck, how does Microsoft want to entice players who already have a means to play handheld games?

**Krohn:** From our perspective, we have so many different products, and often people ask why we release something similar again. The answer is simple: more options are better. We’re not one size fits all. We want to provide people with as many choices as possible.

We welcome competition in the market. For PC gaming handhelds, we believe we’ve nailed it and are dominating the competition. We’re actually getting copied a lot—others are using the same panels, internal layouts, and joysticks as us. It’s great to see what others are doing.

Even those who are happy with their Steam Deck or Switch 2 will appreciate having more alternatives. I encourage gamers to give the ROG Xbox Ally a try. It offers really interesting and fun performance, especially for those who want more power.

Many people like the Steam Deck for its ergonomics, but personally, I think our device’s ergonomics are even better. No offense—I love you, Gabe [Newell].

**Shacknews:** When playing intensive games, handhelds can overheat quickly or have very loud fans. How does the ROG Xbox Ally address cooling and noise for high-profile games?

**Krohn:** For both the original ROG Ally and the Ally X, we already did a good job with cooling and performance—most users are happy with it.

For the ROG Xbox Ally series, we improved cooling even further: the fan is much thicker, and airflow has been significantly increased. This was necessary because the Z2 Extreme processor now has a higher Thermal Design Power (TDP) of 35 watts instead of 30.

Our goal was to maintain the same low fan noise and acoustics as the previous generation despite the higher wattage. As a result, whether in performance mode or silent mode, the new ROG Xbox Ally produces the same noise level as before, with potential headroom to reduce noise by 2-3 decibels even further.

This is important because many people play in bed at night with the device close to their face—where even a whisper can be noticeable. We’ve enhanced both thermal management and acoustics to improve the overall experience.

**Shacknews:** For Xbox players, is it easy to transfer their game library to the ROG Xbox Ally? Is it a seamless experience?

**Whitson Gordon, Senior Manager of Marketing Content, Gaming at ASUS:** I’ll explain how the game library functions. Different games respond a bit differently.

If you have a game that’s playable anywhere—over a thousand games in the Xbox Library fall into this category—your saves will sync automatically, and you won’t need to think about it.

For older Xbox titles that aren’t playable anywhere, many can be streamed via Xbox Cloud Gaming. So regardless of the game, your library is generally accessible and synced across devices.

**Shacknews:** Typically, it takes many years to release an improved version of a product. How did you manage to do it in just two years? When did you expedite development?

**Gordon:** Both our team and Xbox’s team have been working extremely hard on this. Microsoft wanted to get a handheld out quickly, recognizing that this space allows for agility since we are primarily a hardware manufacturer.

We already had the original handheld and were thinking about the next generation. When Microsoft expressed the desire to deliver a handheld as soon as possible, collaboration with ASUS made sense to achieve a release in about a year.

We strive to offer a seamless console experience and foster strong relationships with developers so they can target this hardware and enhance the gaming experience.

The collaboration between Xbox and Windows teams has been unprecedented. Their ability to discuss and optimize background processes is new and exciting for them.

Hardware-wise, we’re very agile. For instance, just a year after the original ROG Ally, we released the Ally X. We can quickly adapt when there is clear demand and enthusiastic user support.

The reaction from the community to the original ROG Ally was one of the most passionate we’ve ever seen. We’re always thinking about what’s next, though we can’t always disclose our plans publicly. But make no mistake—we’re actively working on the future.

**Shacknews:** How has the public reception been for the ROG Xbox Ally so far?

**Gordon:** It’s been very positive. We had early media previews with good responses, but seeing the public try it is different.

At Gamescom, it was exciting to watch people test it and hear their feedback. One common piece of feedback was that the device “feels so much lighter than expected.”

This surprised me, but it makes sense—the ergonomic grips spread the weight distribution differently compared to the original Ally, which rested more on the palms and put more pressure on them.

When a device is more comfortable, your brain perceives it as lighter. You never know what changes will resonate most with people until you see their reactions.

**Shacknews:** One major issue with the predecessor was battery life—some intensive games lasted only about an hour. How have you addressed battery life this time around?

**Gordon:** When building the original ROG Ally, weight was a top priority with the aim of making it as lightweight as possible.

However, we quickly learned that users care more about battery life than just the weight.

That’s why, with the Ally X, we doubled the battery size—slapping in an 80-watt battery.

Now, battery life is a top priority. For anyone holding onto an older handheld, this device represents a significant and exciting leap forward in many respects.

The ROG Xbox Ally and ROG Xbox Ally X exemplify ASUS’s commitment to creating high-performance, portable gaming devices. With improvements in ergonomics, battery life, cooling, and game compatibility, the new generation sets a new standard in the handheld gaming landscape.
https://www.shacknews.com/article/146354/asus-developer-rog-xbox-ally-interview

Plans for Monster Hunter Wilds x Final Fantasy 14 collab started at Gamescom 2024

These last couple of weeks, Capcom and Square Enix released the **Monster Hunter Wilds x Final Fantasy 14 collaboration event**, bringing various Final Fantasy elements to Monster Hunter Wilds and vice versa. This isn’t the first time these two gaming giants have teamed up, and for this project, they were eager to collaborate again as early as Gamescom 2024.

### From Gamescom 2024 to Tokyo Game Show 2025: The Collaboration Journey

At Gamescom 2024, Monster Hunter Wilds Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Final Fantasy 14 Producer and Director Naoki Yoshida had a pivotal meeting about teaming up once more. This discussion eventually set into motion a new series of collaboration plans, culminating in the event we saw this year. The game leads shared these insights during a roundtable interview at Tokyo Game Show 2025.

### A Collaboration Built on Mutual Trust

For those unfamiliar, Monster Hunter Wilds launched its Final Fantasy 14 collaboration event on **September 29, 2025**. This event introduced a hunt for Omega Planetes and a related storyline, alongside new gear and cosmetics such as the Dark Knight armor set, Soul of the Pictomancer, Chocobo and Moogle skins, and endemic life like Malboro and Cactuar.

Meanwhile, on **October 6, 2025**, Final Fantasy 14 released Patch 7.35, featuring an eight-player battle against the formidable Guardian Arkveld. This quest involved a Palico and its secret companion, while players could also enjoy Monster Hunter-themed cosmetics for their characters and mounts.

### Origins of the Partnership

According to Tsujimoto and Yoshida, the foundation for this latest collaboration was laid with the success of the 2018 Final Fantasy 14 x Monster Hunter World event. Their renewed partnership began in earnest over dinner at Gamescom 2024.

Ryozo Tsujimoto reflected on the relationship:
“I’ve known Mr. Yoshida for a very long time. I have a great deal of respect for his creativity and commitment as a producer. Our first collaboration happened quite casually — we just asked if there was anything we could do together, and that led to the original Monster Hunter World event.

Last year at Gamescom, I had dinner with Mr. Yoshida and my team. We reminisced about how much fun the last collaboration was. Monster Hunter Wilds wasn’t out yet, but we were already thinking about it. While no final decisions were made then, we agreed to have more productive talks, which eventually led to the agreement at Tokyo Game Show.”

Naoki Yoshida also shared his thoughts on working with Capcom’s Monster Hunter team:
“Working with the Monster Hunter team was a no-brainer, even back in 2018. When I took over Final Fantasy 14’s redevelopment between 2010 and 2013, the Monster Hunter team reached out to support us.

Tsujimoto-san told me, ‘Why are you taking on such a crazy plan? It seems like a lot, but if there’s anything we can do to help, we want to support you, whether the game is successful or not.’ Their support was instrumental, and it’s why Final Fantasy 14 is where it is today.”

### Looking Ahead: More Exciting Content on the Horizon

It’s clear that this partnership is built on a strong foundation of mutual respect and shared enthusiasm. Both teams hope the current collaborations will not only excite fans of their respective games but also encourage players to explore what’s happening in each title.

Importantly, nearly all the collaboration content in Monster Hunter Wilds and Final Fantasy 14 has been created from scratch. Yoshida noted, “There is one scene with a character drinking a potion that we reused in Final Fantasy 14, but everything else is completely new. This will make the event feel very different from the Monster Hunter World collaboration.”

With such dedication to originality and quality, fans can look forward to more innovative and compelling crossover events between these two iconic franchises in the future.
https://www.shacknews.com/article/146317/monster-hunter-wilds-final-fantasy-14-interview-tokyo-game-show-2025

Two Arrested for Tracking Women by GPS and Forcing Into Prostitution

According to the Metropolitan Police Department, Suzuki and fellow staff member Aya Tano forced a woman to live inside the bar’s premises. During this time, they subjected her to verbal abuse, including remarks such as “Your appearance is bad, that’s why sales are low” and “Go stand on the street.” Additionally, they compelled her to solicit clients around Okubo Park in Shinjuku.

Investigators believe the suspects coerced the woman into having sex with approximately 400 customers. It is alleged that they pocketed about 6 million yen in earnings from these encounters.

The police are continuing their investigation to uncover the full extent of the operation and to identify possible additional victims.
https://newsonjapan.com/article/147289.php

万博でマイボトル洗浄、15万回 象印が設置、CO212トン削減

くらし|万博でマイボトル洗浄、15万回 象印が設置、CO2 12トン削減

2025年10月15日 19:01(10月15日 19:03 更新)
[有料会員限定記事]

象印マホービンは15日、大阪・関西万博の会場内に設置した全自動型「マイボトル洗浄機」10カ所の総使用回数が、15万8,488回に達したと発表しました。

この取り組みは、手持ちの水筒を繰り返し使うことでプラスチックごみの削減を目指すもので、CO2排出量の削減にもつながっています。今回の洗浄機の使用により、約12トンのCO2削減効果が見込まれています。

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PBA: Meralco blows big lead, holds off Blackwater for first win

Meralco Secures First Win of the PBA Philippine Cup with a 105-96 Victory Over Blackwater

MANILA, Philippines – The Meralco Bolts narrowly avoided another potential collapse as they defeated Blackwater, 105-96, on Wednesday at the Smart Araneta Coliseum. This win marked Meralco’s first victory in the PBA Philippine Cup, helping them bounce back after starting the season with two consecutive losses.

Chris Newsome led the team’s offense with 22 points, while four other players also finished in double figures, contributing significantly to the Bolts’ comeback and solid performance throughout the game.

With this win, Meralco gains momentum as the season-opening conference progresses, showing resilience and determination that could propel them further in the tournament.

https://sports.inquirer.net/644395/pba-meralco-blows-big-lead-holds-off-blackwater-for-first-win

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