Skate season 2 tweaks season pass, adds new co-op mode and challenges

Electronic Arts’ new Skate is getting its second season in early December, and it appears that developer Full Circle is already responding to player feedback amid its popular but sometimes rocky early access launch. Season 2 of Skate, dubbed Future Radical, promises less of a grind, at least when it comes to completing the game’s skate. Pass, and a new co-op mode with party voice chat, which is scheduled to land on Dec. 2. Skate’s new mode, Own the Lot, is a team-based mode that tasks players with completing as many Reqs as possible under a time limit. Players can skate in groups of one to four members, “but it’s definitely intended for at least two players,” Full Circle says, warning that “party scaling/difficulty can be intense.” There are five reward tiers in Own the Lot, which are: Nailed It: Complete five or more Reqs Reward: 20 Tix Owned It: Complete 10 or more Reqs Reward: 30 Tix Crushed It: Complete 15 or more Reqs Reward: 40 Tix Killed It: Complete 25 or more Reqs Reward: 55 Tix Shut it Down: Complete 40 or more Reqs Reward: 70 Tix Season 2 will also introduce new tricks, including a first-for-Skate impossible and “improved and expanded handplants.” As seen in the new trailer for season 2, San Vansterdam is also getting a world and character visual pass, with an ’80s-inspired vibe. Full Circle also says it’s responding to feedback on the lack of new weekly challenges, and is adjusting with seasonal Challenges each week to give players more chances to earn Tix. “Over the season, you’ll be able to earn more than twice the Tix from Seasonal Challenges, not including the Tix you can also gain from the new Own the Lots,” the developer says. Full Circle is also promising 40 new and returning Challenges (plus Tasks) to earn rewards. Skate’s “battle pass” (aka skate. Pass) is getting tuned for season 2 making it “less of a grind to complete and there’s more to do, with around 100 tiers per season,” Full Circle says. Players will also get more San Van Bucks through the combined standard free and premium tracks, up to 500 SVB total still not enough to purchase the premium version, but enough to do so after two seasons. In terms of new cosmetics and rewards, Skate season 2 will include new accessories (kneepads, shirts, shorts, and socks), and new hairsyles, decks, shirts, and pants. New brands coming to Skate include OJ, Ricta, Sci-Fi Fantasy, and Adidas. More details on what’s new in Skate season 2 are available at the game’s official website. Skate is available on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.
https://www.polygon.com/skate-season-2-release-date-new-features-skatepass/

Watch the November 2025 PlayStation State of Play here

Today marks the date of the latest PlayStation State of Play, but this one will be a bit different from what has come before. The November 2025 event is a special edition titled **State of Play Japan**, with a sole focus on games developed in Japan and other studios across Asia.

You can watch the November 2025 PlayStation State of Play Japan live on the PlayStation YouTube channel. The event will take place today, **November 11, at 2 p.m. PT / 5 p.m. ET**.

We know a couple of key details about today’s PlayStation event. First, it will be approximately 40 minutes long. Second, it will primarily spotlight games from Japan and other Asian studios. This focus means publishers like Square Enix, Capcom, and Sony themselves are expected to be featured.

Stay tuned to the official PlayStation channel to catch all the latest announcements and updates from the State of Play Japan showcase!
https://www.shacknews.com/article/146776/watch-playstation-state-of-play-japan

Ghost of Yotei has sold 3.3 million units in a month

Players have flocked back to the Ghost series in droves, and Sony’s latest release is proving to be a massive hit. The sequel to *Ghost of Tsushima*, *Ghost of Yotei*, has sold more than three million units in just a single month.

On November 10, 2025, Sony released its Q2 FY2025 earnings report, highlighting the remarkable success of *Ghost of Yotei*. The game sold 3.3 million units in the 32 days following its release, a strong indication of its popularity among gamers.

For some context, the original *Ghost of Tsushima* launched on July 17, 2020, and by November 11 of the same year, it had sold 5 million units. It’s worth noting that by that time, the PlayStation 4 had been on the market for seven years, whereas the PlayStation 5 has been available for five years as of this month.

The Q2 FY2025 report also revealed that the PlayStation 5 has reached a lifetime sales figure of 84.2 million units, further solidifying Sony’s position in the console market.

*Ghost of Yotei* has been met with high praise from critics and players alike. Contributing Guides Editor Aidan O’Brien shared in his review, “*Ghost of Yotei* is probably my favorite example of an open-world game, avoiding the trap of getting players lost in busy work as a sort of time gate, and instead building a world that you simply want to engage with.”

With its impressive sales and critical acclaim, *Ghost of Yotei* is clearly striking a chord with both longtime fans and newcomers to the Ghost series.
https://www.shacknews.com/article/146769/ghost-of-yotei-3-3-million-units-sold

‘Halo is on PlayStation going forward’ says franchise’s Community Director

Halo Studios marked the end of one era and the beginning of another last week with a major announcement: Halo: Campaign Evolved. This Unreal Engine 5 remake of the first Halo game is set to release next year on Xbox, PC, and for the first time ever, the PS5.

In confirming the PS5 release for Halo: Campaign Evolved, Halo Studios also revealed that future Halo games will be available on PlayStation as well. Halo Community Director Brian Jarrard made the announcement on stage at the Halo World Championships, stating, “Halo is on PlayStation going forward, starting with Halo: Campaign Evolved.” Notably, he wore a t-shirt featuring the PlayStation logo during his announcement, underscoring the significance of this shift.

The news of Halo coming to PlayStation sent shockwaves through the gaming community. The official PlayStation post welcoming the franchise garnered over 12 million impressions on X, reflecting immense excitement and engagement among fans.

In response to this landmark development, GameStop boldly declared the “Console Wars” over. What this means is that any new entries in the Halo series moving forward will launch on both Xbox and PlayStation platforms—whether that’s the PS5 or the inevitable PS6.

While we are likely still a few years away from the follow-up to Halo Infinite, one thing is clear: the future of Halo is no longer exclusive to Xbox. Fans can look forward to enjoying Halo on both their Xbox and PlayStation consoles in the years to come.
https://www.shacknews.com/article/146524/halo-playstation-future-releases

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