NVIDIA (NVDA), the company at the heart of the AI revolution in the tech industry, has released its Q3 earnings report for the fiscal year 2026. It shows a beat on both revenue and EPS (earnings per share) expectation, which means NVIDIA stock is on the rise again. NVIDIA’s Q3 2026 earnings report was published not long after the close of markets today. NVIDIA tallied $57. 006 billion in revenue for the three-month period, beating the analyst expectation of $54. 49 billion. As for EPS, NVIDIA made $1. 30/share against an analyst consensus of $1. 18/share. A key factor in NVIDIA’s business this past quarter was data center sales. As reported by CNBC, NVIDIA reported a whopping $51. 2 billion in data center sales, clearing the expectation of $49. 09 billion. NVIDIA stock saw some growth in after-hours trading following the publishing of its quarterly earnings report. The stock was valued as high as $194. 44 after ending the day at $186. 50.
https://www.shacknews.com/article/146900/nvidia-nvda-q3-fy26-earnings-results
Category: technology
Pacific Palisades businesses are coming back, and Nancy Silverton announces a new restaurant at The Village
LOS ANGELES There’s a lot of progress happening in the Palisades, and as homes start to go up, businesses are slowly returning to the neighborhood. Although thousands of businesses were either lost or displaced after the Palisades Fire, a handful have returned. Nancy Silverton and Rick Caruso recently announced a new restaurant that will anchor The Village in the Palisades, called Spacca Tutto, set to open in August 2026. In the Highlands, Spruzzo Palisades owner Ryan Gowhari says months after reopening his restaurant, sales are not yet up to pre-fire levels. But business owners say confidence is growing as more residents begin the process of rebuilding.
http://www.mynews13.com/fl/orlando/business/2025/11/19/palisades-businesses-coming-back
Cities: Skylines development moves to Iceflake Studios
Colossal Order, the studio behind Cities: Skylines and its sequel, are departing the franchise and separating from publisher Paradox Interactive. Development on the Cities: Skylines franchise is moving to Iceflake Studios, an internal studio at Paradox Interactive. Paradox Interactive announced the change in a statement to the Cities: Skylines 2 forum. Described as a “mutual” decision, Colossal Order will hand the reins over to Iceflake Studios. Paradox says Iceflake Studios has already begun work on Cities: Skylines 2, and that players can expect new expansions and content updates for years to come. Colossal Order, on the other hand, will begin work on new projects.
https://www.shacknews.com/article/146853/cities-skylines-series-new-developer
Sony CFO Lin Tao says Destiny 2 has not reached expectations
It’s been a tumultuous period for Destiny 2 maker Bungie since the studio was acquired by Sony. New financial data now reveals that this acquisition has had a notable impact on Sony’s finances.
Sony recorded an impairment loss related to a portion of its Bungie assets. Specifically, the company took a 31.5 billion yen ($204 million USD) loss connected to Destiny 2, as disclosed in Sony’s Q2 2025 earnings report published last night. This significant write-down signals that the popular live service game has not been performing as well as Sony initially anticipated.
Sony’s CFO, Lin Tao, further confirmed these concerns during a subsequent Q&A session, as reported by Eurogamer. He explained that, partially due to changes in the competitive environment, both sales and user engagement for Destiny 2 have fallen short of the expectations set at the time Sony acquired Bungie.
The news underscores the challenges facing Destiny 2 and reflects the broader complexities involved in managing and growing live service games within a highly competitive market.
https://www.shacknews.com/article/146780/sony-destiny-2-not-reaching-expectations
Watch the November 2025 PlayStation State of Play here
Today marks the date of the latest PlayStation State of Play, but this one will be a bit different from what has come before. The November 2025 event is a special edition titled **State of Play Japan**, with a sole focus on games developed in Japan and other studios across Asia.
You can watch the November 2025 PlayStation State of Play Japan live on the PlayStation YouTube channel. The event will take place today, **November 11, at 2 p.m. PT / 5 p.m. ET**.
We know a couple of key details about today’s PlayStation event. First, it will be approximately 40 minutes long. Second, it will primarily spotlight games from Japan and other Asian studios. This focus means publishers like Square Enix, Capcom, and Sony themselves are expected to be featured.
Stay tuned to the official PlayStation channel to catch all the latest announcements and updates from the State of Play Japan showcase!
https://www.shacknews.com/article/146776/watch-playstation-state-of-play-japan
Pokemon Pokopia gets March 2026 release date
Pokémon Pokópia: Release Date Confirmed for March 5, 2026
Pokémon fans have something exciting to look forward to! Pokémon Pokópia, the first-ever Pokémon lifestyle simulation game, was initially revealed back in September 2025 with a tentative release window set for 2026. Now, Nintendo has officially announced that the game will launch on March 5, 2026.
The announcement came via a post on X, Nintendo’s social media platform, though no new trailer, screenshots, or additional game details were shared at this time. What we do know is that Pokémon Pokópia will be a Switch 2 exclusive, marking an important addition to the console’s lineup.
In Pokémon Pokópia, players take on the role of Ditto, the shapeshifting Pokémon. Although Ditto appears as a human-like figure, it uses its unique powers to harness the abilities of various Pokémon. Players will use these powers to shape the land, grow crops, and build structures in an immersive lifestyle simulation experience.
The game was originally unveiled during the Nintendo Direct presentation in September 2025 and is being developed by Koei Tecmo, a studio known for its expertise in simulation and strategy games.
Pokémon Pokópia now joins other major titles like 007 First Light and Saros as key releases scheduled for March 2026. This year is shaping up to be significant for the Pokémon franchise as it celebrates its 30th anniversary in February.
Stay tuned for more updates as the release date approaches!
https://www.shacknews.com/article/146773/pokemon-pokopia-release-date
Ghost of Yotei has sold 3.3 million units in a month
Players have flocked back to the Ghost series in droves, and Sony’s latest release is proving to be a massive hit. The sequel to *Ghost of Tsushima*, *Ghost of Yotei*, has sold more than three million units in just a single month.
On November 10, 2025, Sony released its Q2 FY2025 earnings report, highlighting the remarkable success of *Ghost of Yotei*. The game sold 3.3 million units in the 32 days following its release, a strong indication of its popularity among gamers.
For some context, the original *Ghost of Tsushima* launched on July 17, 2020, and by November 11 of the same year, it had sold 5 million units. It’s worth noting that by that time, the PlayStation 4 had been on the market for seven years, whereas the PlayStation 5 has been available for five years as of this month.
The Q2 FY2025 report also revealed that the PlayStation 5 has reached a lifetime sales figure of 84.2 million units, further solidifying Sony’s position in the console market.
*Ghost of Yotei* has been met with high praise from critics and players alike. Contributing Guides Editor Aidan O’Brien shared in his review, “*Ghost of Yotei* is probably my favorite example of an open-world game, avoiding the trap of getting players lost in busy work as a sort of time gate, and instead building a world that you simply want to engage with.”
With its impressive sales and critical acclaim, *Ghost of Yotei* is clearly striking a chord with both longtime fans and newcomers to the Ghost series.
https://www.shacknews.com/article/146769/ghost-of-yotei-3-3-million-units-sold
Intel files lawsuit against ex-employee who allegedly copied 18,000 company files & disappeared
Intel has launched a lawsuit against a former employee accused of committing an egregious act of corporate sabotage. According to Intel, the ex-employee, Jinfeng Luo, allegedly copied around 18,000 files from corporate servers before disappearing.
Intel filed the lawsuit in Seattle District Court, as reported by The Oregonian news outlet. The company claims that Luo was among those scheduled to be laid off by the end of 2025. He was reportedly informed of his termination on July 7, with his last day set for July 31.
Following the notification, Luo allegedly attempted to copy company data. Initially, he plugged an external drive into company hardware but was locked out by security. Approximately five days later, he is said to have successfully connected another storage device and copied around 18,000 files.
Intel alleges that some of the files Luo copied were labeled “top secret” or “confidential” company materials. This suspicious activity prompted an internal investigation. Despite Intel’s efforts to contact him at three separate listed addresses over several months, Luo has not been located, and his whereabouts remain unknown.
The lawsuit claims damages estimated at around $250,000, which Intel seeks should Luo be found. The case highlights serious concerns about data security and employee access during layoffs within major corporations.
https://www.shacknews.com/article/146760/intel-intc-lawsuit-jinfeng-luo-files-stolen
Intel files lawsuit against ex-employee who allegedly copied 18,000 company files & disappeared
Intel has launched a lawsuit against a former employee accused of committing a serious act of corporate sabotage. According to Intel, the ex-employee, Jinfeng Luo, copied approximately 18,000 files from the company’s corporate servers before disappearing.
Intel alleges that the stolen files included “top secret” and “confidential” company materials, causing significant concern within the company. The lawsuit, filed in Seattle District Court and reported by The Oregonian, claims damages amounting to around $250,000 should Luo be located.
Luo was reportedly among employees set to be laid off by Intel by the end of 2025. He was informed of his termination on July 7, with his employment officially ending on July 31. Shortly after, Intel claims Luo attempted to copy files by plugging an external drive into company hardware but was locked out by security measures.
However, about five days later, Lenovo allegedly used another storage device and successfully copied roughly 18,000 files. This triggered an internal investigation by Intel, which has since been trying to contact Luo at three separate listed addresses.
Despite multiple efforts, Luo has not appeared at any of these addresses, and his current location remains unknown. Intel continues to seek answers regarding the extent of the data breach and the whereabouts of the former employee.
https://www.shacknews.com/article/146760/intel-intc-lawsuit-jinfeng-luo-files-stolen
Razer DeathAdder V4 Pro mouse review: Serious bite
Finding a good gaming mouse that balances both performance and comfort can be a challenge. Fortunately, Razer has delivered just that with the Razer DeathAdder V4 Pro. While one might expect a Razer product to be visually dazzling, the DeathAdder V4 Pro opts for a more understated design, focusing on comfort and sheer performance rather than flashy aesthetics.
### Design and Build
The Razer DeathAdder V4 Pro is surprisingly lightweight, weighing in at just 56 grams (1.97 oz.). Inside the box, you’ll find the mouse equipped with Razer’s Optical Mouse Switch Gen-4, along with a True 8000Hz Wired/Wireless Polling dongle and a USB-C-to-A cable. Setup is hassle-free with easy plug-and-play functionality, while optional features can be accessed through Razer’s proprietary Synapse software.
Unlike many other Razer products, this mouse skips the signature RGB lighting. Its simple black design is minimalist—almost to the point of boredom—but that’s intentional. Razer prioritizes function over form with this model, delivering a device that feels exceptional in the hand, especially for those who use a fingertip grip.
### Comfort and Ergonomics
The ergonomic design of the DeathAdder V4 Pro is tailored for long gaming sessions. Its comfortable shape makes it difficult to switch back to other mice, which is a testament to its build quality and thoughtful design. If you spend hours gaming, this mouse is built to keep up without causing discomfort.
### Performance and Features
Performance-wise, the DeathAdder V4 Pro is highly customizable. DPI sensitivity can be toggled on the fly between 400, 800, 1600, 3200, and 6400 DPI with the press of a button. However, the DPI button’s placement near the bottom can be a little awkward, especially since it also doubles as the power button.
Managing the mouse’s polling rate is most efficient through the Razer Synapse software, despite my usual reservations about it. The polling rate can be adjusted from as low as 125Hz up to a blazing 8000Hz. A smart polling rate switcher feature can automatically adjust the DPI when full-screen games are detected, dropping down to 1000Hz when no game is running to conserve battery.
The included dongle uses a three-LED design to easily display connection quality, battery life, and current polling rate, adding to the overall user-friendly experience.
### Real-World Usage
In everyday use, I set the polling rate to the default 1000Hz during casual gaming sessions with titles like *Hearthstone*, *Keeper*, or *Hades 2*. For more demanding shooters such as *Battlefield 6*, *Marvel Rivals*, or classics like *Team Fortress 2*, I crank the polling rate up for maximum precision.
The DeathAdder V4 Pro features two extra side buttons that add versatility, and Synapse allows you to create multiple profiles tailored for different games. Battery life is impressive—lasting several days even at the highest 8000Hz polling rate, and stretching to several weeks with standard use.
One standout feature is that the mouse retains its 8000Hz polling rate even when charging and used in wired mode. This gives it a clear advantage over many competitors, ensuring peak performance at all times.
### Final Thoughts
Aside from its sleek performance, the DeathAdder V4 Pro shines in comfort. The clicks have a hollow yet satisfying sound, and the optical scroll wheel feels responsive, though its long-term durability remains to be seen. The battery life is exceptional, and the dongle’s dome-shaped design makes it easy to use.
While the price point of $169.99 might be steep for some, those willing to invest will likely find it worth every penny.
In conclusion, the Razer DeathAdder V4 Pro is an outstanding gaming mouse that delivers impressive performance and ergonomic comfort, making it a top choice for serious gamers seeking both quality and reliability.
https://www.shacknews.com/article/146749/razer-deathadder-v4-pro-mouse-review-score
