Tomonobu Itagaki, Creator of Dead or Alive and Ninja Gaiden Reboot, Has Died Aged 58

**Tomonobu Itagaki, Creator of Dead or Alive and Ninja Gaiden Reboot, Has Died Aged 58**

*News by William D’Angelo | Posted 9 minutes ago | 80 Views*

Tomonobu Itagaki, best known as the creator of the *Dead or Alive* series and the *Ninja Gaiden* reboot series, has passed away at the age of 58.

Itagaki joined Tecmo in 1992 and went on to lead Team Ninja. He served as producer and director on the first four *Dead or Alive* games and the first two *Ninja Gaiden* reboot titles that began in 2004, among other projects.

In June 2008, he left Team Ninja to form a new studio, Valhalla Game Studios, alongside several former Team Ninja employees. The studio released *Devil’s Third* for the Wii U in 2015 but was eventually dissolved in December 2021. However, Itagaki did not stop there, as Itagaki Games was founded shortly afterward.

Below is a message posted on Itagaki’s personal Facebook page (translated by Gematsu):

**My Last Words**

*The light of my life is finally about to fade. The fact that this message has been posted means that the time has come at last. I am no longer in this world. (This final message was entrusted to someone dear to me.)*

*My life was a series of battles. I kept on winning. I also caused a lot of trouble. I take pride in having fought through to the end according to my own convictions. I have no regrets.*

*However, I am filled with sorrow that I was unable to deliver a new work to my fans. I’m sorry.*

*That’s how it is. So it goes.*

\- Tomonobu Itagaki

A lifelong and avid gamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he joined in 2010 as a junior analyst, later becoming lead analyst in 2012 and taking over hardware estimates in 2017. He has expanded his presence in the gaming community by producing content on his YouTube and Twitch channels.

You can follow William D’Angelo on Bluesky.

*More Articles*
https://www.vgchartz.com/article/466023/tomonobu-itagaki-creator-of-dead-or-alive-and-ninja-gaiden-reboot-has-died-aged-58/

Pokemon Legends Z-A Walkthrough: How to complete Battling in the Z-A Royale

Pokemon Legends Z-A Mission 4: Battling in the Z-A Royale Walkthrough

Battling in the Z-A Royale is the fourth mission in Pokemon Legends Z-A. In this mission, you will learn how the Z-A Royale works in the game.

To begin, you first need to complete Mission 3: A New Life in Lumiose City. The final part of that mission requires you to visit Hotel Z. Once inside, you will complete Mission 3 and meet either Trunie or Urbain. For this walkthrough, let’s assume you meet Trunie.

Both of you will sit on the sofas and have a conversation. Afterward, you will receive a notification about a promotional match announcement, revealing your opponent as Trainer Zach. Trunie will then explain what a promotional match is and how you can start your battle with Trainer Zach.

Understanding the Z-A Royale and Promotional Matches

During the conversation, you’ll learn the core concept of the Z-A Royale and how promotional matches work. Here’s a brief explanation:

  • A promotional match is a battle you must win to climb the ranks and get promoted.
  • To participate, you need to earn the required number of Ticket Points.
  • In Zach’s case, you need 1,000 Ticket Points to obtain the Challenger’s Ticket.
  • Once you have the required Ticket Points, you can start your promotional match.

After the conversation concludes, Trunie will leave and tell you to find her when you’re ready to head out at night. This marks the beginning of the Battling in the Z-A Royale mission.

Starting the Mission

Once gameplay resumes, exit the hotel and head to the courtyard where you’ll find Trunie. Speak with her, and she’ll ask, “Feeling ready to brave the Z-A Royale?” Respond with “Ready as I’ll ever be!” to progress the mission.

Objective: Earn Ticket Points by Battling Trainers

To earn Ticket Points, you first need to head to a battle zone. These zones are easy to identify on the map as they have glowing red boundaries. If you walk straight out of the hotel compound, you will find a battle zone immediately to your left.

Inside the battle zone:

  • If any other Trainer spots you, a battle will automatically begin.
  • To earn the required 1,000 Ticket Points, you need to secure three victories.
  • After each win, return to Trunie to heal your Pokémon.

Proceed forward in the battle zone until you find Lida. Speak with her to learn about sneaking up on opponents and striking first to gain the upper hand in battle.

Here’s a quick tip:

  • Press the left stick button to crouch and hide behind objects. This allows you to approach opposing Trainers quietly and launch the first attack.

Once you’ve achieved three victories, you’ll earn 1,000 Ticket Points.

Healing and Preparing for the Promotional Match

After earning enough Ticket Points, meet up with Trunie at the nearby Pokémon Center. Heal your Pokémon there to prepare for the upcoming battle.

When you’re ready, head to the taxi lot just down the street.

Find Zach at the Taxi Lot for Your Promotional Match

Upon reaching the taxi lot, interact with Trunie. After a short cutscene, your promotional battle with Zach will begin. Zach will use the following Pokémon:

  • Slowpoke
  • Pidgey
  • Pikachu

By this stage, you should have a few Pokémon in your team, so swap between them to counter Zach’s lineup effectively. Defeat all three of his Pokémon to win the match.

Once you defeat Zach, you will be promoted to Y Rank, followed by a cutscene. After it ends, you will have successfully completed Mission 4: Battling in the Z-A Royale.

Additional Resources

For more information, check out these helpful guides and news:

https://www.sportskeeda.com/pokemon/pokemon-legends-z-a-walkthrough-how-complete-battling-z-a-royale

Crunchyroll to publish Bleach: Soul Resonance mobile game, pre-registration open

The Crunchyroll anime video platform is expanding in several exciting directions, including game publishing. The group already has a few titles under its belt and is set to add another with the upcoming release of *Bleach: Soul Resonance*.

Crunchyroll has announced that it will publish the mobile game based on the hit anime series *Bleach*. Pre-registration on mobile devices is now open as the game prepares for its launch in 2025.

*Bleach: Soul Resonance* is an action gacha game available on mobile devices, featuring a wide variety of characters and elements from the *Bleach* anime. Players can assemble their dream team of fighters and take on various in-game challenges.

The game is scheduled to launch before the end of 2025, with pre-registration currently available on both iOS and Android devices.

This announcement comes alongside another new initiative from Crunchyroll: Crunchyroll Manga. This platform expansion brings printed comics to Crunchyroll, including popular series such as the *Bleach* manga volumes, further enriching the content available to fans.
https://www.shacknews.com/article/146371/crunchyroll-bleach-soul-resonance-mobile-registration

Pokemon Legends Z-A Wild Zone 11 Guide | All Pokemon, Items & More

Pokemon Legends Z-A Wild Zone 11 Guide

Lumiose City is becoming a paradise not only for people but for Pokémon as well. The addition of Wild Zones allows wild Pokémon and people to live together in harmony within the city. In this guide, we provide a complete overview of Wild Zone 11 in Pokemon Legends Z-A, including all catchable Pokémon, their known levels, items found, and helpful tips.

Quick Links

Location: Wild Zone 11

Below is the location of the eleventh Wild Zone in Pokemon Legends Z-A as shown on the Lumiose Map.

Catchable Pokémon in Wild Zone 11

Here are the Pokémon you can catch in Wild Zone 11 along with their levels.

Recommended Level Range: Higher Area

  • Clauncher — Level Unknown
  • Furfrou — Level Unknown
  • Gyarados — Level Unknown
  • Inkay — Level Unknown
  • Slowpoke — Level Unknown
  • Weepinbell — Level Unknown

Alpha Pokémon

Currently, there are no known Alpha Pokémon in Wild Zone 11.

Items Found

Items in this Wild Zone are currently undocumented. This section will be updated as more information becomes available.

Wild Zone 11 Notes & Tips

At this time, no additional noteworthy information has been discovered for Wild Zone 11. Stay tuned for updates.


About This Page:
This page is maintained by The Game Haus Pokémon team and is updated regularly as new information, trailers, and guides are released.

Last Updated: October 16, 2025

Stay Connected

Explore more guides like this in our Pokemon Legends Z-A Guides section. Don’t forget to check out other sports and esports articles by our talented writers, including Robert, at The Game Haus.

“From Our Haus to Yours.”

https://thegamehaus.com/pokemon-legends-z-a/pokemon-legends-z-a-wild-zone-11-guide-all-pokemon-items-more/2025/10/16/

Ball x Pit review: The deadliest ball pit you’ll ever see

I find myself growing more and more tired of roguelikes lately, and I don’t really believe in “guilty pleasure” as a concept. But if you held a gun to my head and asked me to identify my gaming guilty pleasure, I’d probably answer with **Vampire Survivors**. It’s the perfect combination of brainless dopamine and just-thoughtful-enough build-crafting that makes me dump hours into something that isn’t up to my usual tastes.

So when another game in the “like Vampire Survivors, but with a Specific Twist” pool floats up to the surface, I’ll gladly check it out. This time it’s **Ball x Pit**, a strange combination of brick-breaker (think *Arkanoid*) and survival roguelike, with a touch of base-building and… pachinko, kind of? It’s an odd one, and with a somber tone and setting that combines *Wizardry* with something like *Made in Abyss* (without the excess, mind), it definitely has a distinct vibe.

It’s fun to play with its unique mechanics and combination-oriented system, but it’s extremely grindy and has some issues making its own nuances stand out.

### Ballbylon’s Fall

The story is very silly. The city of **Ballbylon** is hit with a massive (ball-shaped, of course) meteor, which pierces the depths of the Earth and leaves a clean, morbidly intriguing pit in its wake. Naturally, the surviving locals decide to explore the pit, and find several layers of godforsaken horrors inhabiting the abyss.

But they also find hella resources, so into the pit they go, with their fancy makeshift elevator platform. Each explorer has the power of combat pinball or something, with unique powers they can use to take down hundreds of skeletons, dragons, sand lizards, and whatever else they come across on their way to the bottom. If there even is one.

### Combining Powers Like Never Before

The cool thing about *Ball x Pit* is where it takes the idea of combining powers. We see this all the time with games like *Vampire Survivors*, where you can combine two powers to make a new one. But while most games treat those combinations as a setup for an endgame state, *Ball x Pit* pushes those combinations freely—not just as power-ups but as a way to clear up an inventory slot.

And not only are there specific evolutions, but powers that don’t evolve can still be crammed together to fit both effects into one ball. There’s a rush to get new powers, level them up fast, smash ’em together regardless of the result, and keep going as much as you can before the level’s boss shows up.

It makes for some wacky builds by the end, albeit ones that lack cohesion compared to similar games. I can put these things together!

### The Grind Sets In

It’s a fun premise, but it immediately stumbles over itself by how obnoxiously grindy *Ball x Pit*’s entire structure is. This game DPS-checks the bejeezus out of you, and if you aren’t set up in a way that does enough damage, the scroll of enemies will just take over and crush you effortlessly.

All you can do is watch, then collect some EXP and resources to build up the passive numbers in the background that make up the progression system. Back home, you build bases from blueprints you find in battle, giving you more passive upgrades and game-adjusting abilities. Also, more characters with their own powers.

So, there’s tons of unlocking, which is certainly exciting. But the pace can be glacial, especially as some of the passive benefits ask you to beat each stage with every character you can or require multiple upgrades that cost more and more resources.

Resources you barely earn in battle and mostly earn by doing these goofy, little pachinko-like maneuvers you can initiate after each run, giving you a stack of stuff—assuming you’ve smartly arranged your buildings and aimed true.

Some buildings can take several runs to afford, then you have to hit them a bunch of times, which may also take several runs as you adjust to the system. It can take forever to build up power, especially as you fill out the levels and have to get some of the more finicky characters through later stages.

### Numbers Must Go Up, or Die

Because of the serious DPS requirements, build-crafting suffers as a result. I found myself not caring about finding potential new evolutions after a while, skipping tons of different sub-weapons and powers I knew wouldn’t get me through the level.

It was also hard to discern, in the moment-to-moment action, the differences between many of the power-ups beyond basic stuff like damage over time or area of effect. It was always about damage: how quickly enemies could be cleared before the screen got crowded.

I couldn’t tell you the specifics about some of my winning builds if my life depended on it. Heck, there’s even a character with a gimmick that chooses upgrades for you, which I often found success with due to its high stats.

Despite having a lot of verbs, stats, tinkering, and codexes, *Ball x Pit* feels brainless. I’m just clicking on things to make numbers go up, because numbers going up is the only way I’m going to get through a level.

There’s no clever strategy or hidden breakthroughs buried off the beaten path, which is weird in an action game based on pinball that you can mold into turn-based combat at one point.

### Final Thoughts

For all the gimmicks, ideas, and mechanics *Ball x Pit* has up its sleeves, it’s so focused on *Being a Roguelike* that it misses the forest for the trees and corners you with stats from the jump.

While *Vampire Survivors* makes me sidestep my own tastes, *Ball x Pit* simply reinforced them.

### Availability

*Ball x Pit* is available on **October 15, 2025**, for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. A Switch code was provided by the publisher for this review.
https://www.shacknews.com/article/146348/ball-x-pit-review-score

How to get Nokko in Warframe

How to Get Nokko in Warframe

Nokko is the latest addition to Warframe, emerging from the strange caves beneath Orb Vallis to bring his mushroom-powered abilities to harry the invading Corpus. There are, as always, two ways to get your hands on Nokko: one for free, and the other by paying real-world cash.

Free Method: Completing Deepmines Bounties

To obtain Nokko for free, you will need to complete Deepmines Bounties in the new area on Orb Vallis, Venus, introduced in The Vallis Undermind.

Start by spawning into Fortuna and turning left. Provided you have completed The Old War, you will see a grate covered in mushrooms. Interact with it to find a new NPC called Nightcap. By doing bounties for Nightcap, you can earn Nokko blueprints as rewards.

Additionally, you can rank up Nightcap’s Syndicate and purchase the parts starting from Rank 4 using Fergolyte, a resource earned while completing Nightcap’s bounties.

Fergolyte Costs for Nokko Blueprints:

  • Nokko Main Blueprint: 240 Fergolyte
  • Nokko Chassis Blueprint: 160 Fergolyte
  • Nokko Systems Blueprint: 160 Fergolyte
  • Nokko Neuroptics Blueprint: 160 Fergolyte

Building Nokko in the Foundry

Once you have collected all the blueprints, you can build Nokko in the Foundry. Each part requires specific resources:

Nokko Chassis

  • 15,000 Credits
  • 30 Thermal Sludge
  • 500 Alloy Plate
  • 3 Gallium
  • 700 Nano Spores

Nokko Systems

  • 15,000 Credits
  • 40 Mytocardia Spores
  • 20 Gorgaricus Spores
  • 250 Circuits
  • 2 Argon Crystals

Nokko Neuroptics

  • 15,000 Credits
  • 50 Tepa Nodules
  • 10 Echowinder Anoscopic Sensors
  • 3 Neurodes
  • 500 Nano Spores

After crafting the three components, combine them with the main blueprint, plus 3 Orokin Cells and 25,000 Credits in the Foundry to assemble Nokko.

Alternative Method: Purchase Nokko from the Market

If you prefer to skip the grind, Nokko is available for purchase in the in-game Market for Platinum, Warframe’s premium currency.

All Nokko Abilities

Passive: Vital Decay

Upon receiving fatal damage, Nokko reverts to his Sprodling form and has a limited time to reach the location of a previously placed mushroom. If he fails to reach it in time, the Sprodling falls into slumber, requiring Nokko to be revived.

Stinkbrain

Throws a mushroom that periodically sheds poisonous spores, inflicting Viral Damage and applying Status Effects on nearby enemies.

Brightbonnet

Releases a rejuvenating mushroom that emits a radial pulse, increasing Nokko and his allies’ Energy and boosting Ability Strength for a short duration.

Reroot

Reverts Nokko to his Sprodling form, spawning orbs that heal Nokko and grant a speed boost. While in this state, Nokko is untargetable and heals gradually.

Sporespring

Unleashes a chaotic ballistic mushroom that seeks out enemies and bounces explosively off any surface it touches. Contact with any of Nokko’s mushrooms invigorates them, doubling their effect-triggering rate.

https://www.shacknews.com/article/146337/how-to-get-nokko-warframe

How ASUS’s developers feel about ROG Xbox Ally and collaboration with Microsoft

Late last week, at the preview event for the ROG Xbox Ally and ROG Xbox Ally X, I had the opportunity not only to get hands-on time with the upcoming devices but also to speak with ASUS’s gaming division marketing team. Our conversation covered the devices’ reception, the current handheld ecosystem, improvements from the original ROG Ally series, and more.

**Shacknews:** Since you folks were at Gamescom, how was the reception for the ROG Xbox Ally, considering that was a more public event?

**Sascha Krohn, Director of Technical Marketing, ASUS:** The reception was great. People were super excited. Especially at Gamescom, which is all about games, seeing enthusiasm for hardware is always a very positive sign. People loved it.

We had numerous demos set up, and attendees tried all sorts of games on the device. The feedback was really great. Interestingly, most people initially had concerns about the aesthetics. But once they held the device, they were like, “Oh wow, this feels amazing. It’s so comfortable. It doesn’t feel heavy at all.” All those concerns melted away.

There were some skeptics, of course. But they came over, got hands-on experience, smiled, enjoyed themselves, and walked away happy. Overall, the reception was very positive.

**Shacknews:** For people who already own a handheld system like the Nintendo Switch 2 or Steam Deck, how does Microsoft want to entice players who already have a means to play handheld games?

**Krohn:** From our perspective, we have so many different products, and often people ask why we release something similar again. The answer is simple: more options are better. We’re not one size fits all. We want to provide people with as many choices as possible.

We welcome competition in the market. For PC gaming handhelds, we believe we’ve nailed it and are dominating the competition. We’re actually getting copied a lot—others are using the same panels, internal layouts, and joysticks as us. It’s great to see what others are doing.

Even those who are happy with their Steam Deck or Switch 2 will appreciate having more alternatives. I encourage gamers to give the ROG Xbox Ally a try. It offers really interesting and fun performance, especially for those who want more power.

Many people like the Steam Deck for its ergonomics, but personally, I think our device’s ergonomics are even better. No offense—I love you, Gabe [Newell].

**Shacknews:** When playing intensive games, handhelds can overheat quickly or have very loud fans. How does the ROG Xbox Ally address cooling and noise for high-profile games?

**Krohn:** For both the original ROG Ally and the Ally X, we already did a good job with cooling and performance—most users are happy with it.

For the ROG Xbox Ally series, we improved cooling even further: the fan is much thicker, and airflow has been significantly increased. This was necessary because the Z2 Extreme processor now has a higher Thermal Design Power (TDP) of 35 watts instead of 30.

Our goal was to maintain the same low fan noise and acoustics as the previous generation despite the higher wattage. As a result, whether in performance mode or silent mode, the new ROG Xbox Ally produces the same noise level as before, with potential headroom to reduce noise by 2-3 decibels even further.

This is important because many people play in bed at night with the device close to their face—where even a whisper can be noticeable. We’ve enhanced both thermal management and acoustics to improve the overall experience.

**Shacknews:** For Xbox players, is it easy to transfer their game library to the ROG Xbox Ally? Is it a seamless experience?

**Whitson Gordon, Senior Manager of Marketing Content, Gaming at ASUS:** I’ll explain how the game library functions. Different games respond a bit differently.

If you have a game that’s playable anywhere—over a thousand games in the Xbox Library fall into this category—your saves will sync automatically, and you won’t need to think about it.

For older Xbox titles that aren’t playable anywhere, many can be streamed via Xbox Cloud Gaming. So regardless of the game, your library is generally accessible and synced across devices.

**Shacknews:** Typically, it takes many years to release an improved version of a product. How did you manage to do it in just two years? When did you expedite development?

**Gordon:** Both our team and Xbox’s team have been working extremely hard on this. Microsoft wanted to get a handheld out quickly, recognizing that this space allows for agility since we are primarily a hardware manufacturer.

We already had the original handheld and were thinking about the next generation. When Microsoft expressed the desire to deliver a handheld as soon as possible, collaboration with ASUS made sense to achieve a release in about a year.

We strive to offer a seamless console experience and foster strong relationships with developers so they can target this hardware and enhance the gaming experience.

The collaboration between Xbox and Windows teams has been unprecedented. Their ability to discuss and optimize background processes is new and exciting for them.

Hardware-wise, we’re very agile. For instance, just a year after the original ROG Ally, we released the Ally X. We can quickly adapt when there is clear demand and enthusiastic user support.

The reaction from the community to the original ROG Ally was one of the most passionate we’ve ever seen. We’re always thinking about what’s next, though we can’t always disclose our plans publicly. But make no mistake—we’re actively working on the future.

**Shacknews:** How has the public reception been for the ROG Xbox Ally so far?

**Gordon:** It’s been very positive. We had early media previews with good responses, but seeing the public try it is different.

At Gamescom, it was exciting to watch people test it and hear their feedback. One common piece of feedback was that the device “feels so much lighter than expected.”

This surprised me, but it makes sense—the ergonomic grips spread the weight distribution differently compared to the original Ally, which rested more on the palms and put more pressure on them.

When a device is more comfortable, your brain perceives it as lighter. You never know what changes will resonate most with people until you see their reactions.

**Shacknews:** One major issue with the predecessor was battery life—some intensive games lasted only about an hour. How have you addressed battery life this time around?

**Gordon:** When building the original ROG Ally, weight was a top priority with the aim of making it as lightweight as possible.

However, we quickly learned that users care more about battery life than just the weight.

That’s why, with the Ally X, we doubled the battery size—slapping in an 80-watt battery.

Now, battery life is a top priority. For anyone holding onto an older handheld, this device represents a significant and exciting leap forward in many respects.

The ROG Xbox Ally and ROG Xbox Ally X exemplify ASUS’s commitment to creating high-performance, portable gaming devices. With improvements in ergonomics, battery life, cooling, and game compatibility, the new generation sets a new standard in the handheld gaming landscape.
https://www.shacknews.com/article/146354/asus-developer-rog-xbox-ally-interview

Plans for Monster Hunter Wilds x Final Fantasy 14 collab started at Gamescom 2024

These last couple of weeks, Capcom and Square Enix released the **Monster Hunter Wilds x Final Fantasy 14 collaboration event**, bringing various Final Fantasy elements to Monster Hunter Wilds and vice versa. This isn’t the first time these two gaming giants have teamed up, and for this project, they were eager to collaborate again as early as Gamescom 2024.

### From Gamescom 2024 to Tokyo Game Show 2025: The Collaboration Journey

At Gamescom 2024, Monster Hunter Wilds Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Final Fantasy 14 Producer and Director Naoki Yoshida had a pivotal meeting about teaming up once more. This discussion eventually set into motion a new series of collaboration plans, culminating in the event we saw this year. The game leads shared these insights during a roundtable interview at Tokyo Game Show 2025.

### A Collaboration Built on Mutual Trust

For those unfamiliar, Monster Hunter Wilds launched its Final Fantasy 14 collaboration event on **September 29, 2025**. This event introduced a hunt for Omega Planetes and a related storyline, alongside new gear and cosmetics such as the Dark Knight armor set, Soul of the Pictomancer, Chocobo and Moogle skins, and endemic life like Malboro and Cactuar.

Meanwhile, on **October 6, 2025**, Final Fantasy 14 released Patch 7.35, featuring an eight-player battle against the formidable Guardian Arkveld. This quest involved a Palico and its secret companion, while players could also enjoy Monster Hunter-themed cosmetics for their characters and mounts.

### Origins of the Partnership

According to Tsujimoto and Yoshida, the foundation for this latest collaboration was laid with the success of the 2018 Final Fantasy 14 x Monster Hunter World event. Their renewed partnership began in earnest over dinner at Gamescom 2024.

Ryozo Tsujimoto reflected on the relationship:
“I’ve known Mr. Yoshida for a very long time. I have a great deal of respect for his creativity and commitment as a producer. Our first collaboration happened quite casually — we just asked if there was anything we could do together, and that led to the original Monster Hunter World event.

Last year at Gamescom, I had dinner with Mr. Yoshida and my team. We reminisced about how much fun the last collaboration was. Monster Hunter Wilds wasn’t out yet, but we were already thinking about it. While no final decisions were made then, we agreed to have more productive talks, which eventually led to the agreement at Tokyo Game Show.”

Naoki Yoshida also shared his thoughts on working with Capcom’s Monster Hunter team:
“Working with the Monster Hunter team was a no-brainer, even back in 2018. When I took over Final Fantasy 14’s redevelopment between 2010 and 2013, the Monster Hunter team reached out to support us.

Tsujimoto-san told me, ‘Why are you taking on such a crazy plan? It seems like a lot, but if there’s anything we can do to help, we want to support you, whether the game is successful or not.’ Their support was instrumental, and it’s why Final Fantasy 14 is where it is today.”

### Looking Ahead: More Exciting Content on the Horizon

It’s clear that this partnership is built on a strong foundation of mutual respect and shared enthusiasm. Both teams hope the current collaborations will not only excite fans of their respective games but also encourage players to explore what’s happening in each title.

Importantly, nearly all the collaboration content in Monster Hunter Wilds and Final Fantasy 14 has been created from scratch. Yoshida noted, “There is one scene with a character drinking a potion that we reused in Final Fantasy 14, but everything else is completely new. This will make the event feel very different from the Monster Hunter World collaboration.”

With such dedication to originality and quality, fans can look forward to more innovative and compelling crossover events between these two iconic franchises in the future.
https://www.shacknews.com/article/146317/monster-hunter-wilds-final-fantasy-14-interview-tokyo-game-show-2025

Hit Star Wars Video Game Is Less Than $5

The PlayStation Store continues to offer some of the best deals on PS4 and PS5 video games, and right now, there’s a fantastic offer on a popular first-person shooter from one of the most beloved pop culture franchises of all time: Star Wars Battlefront 2.

### How to Get Star Wars Battlefront 2 for Cheap

Developed by Dice and published by Electronic Arts, *Star Wars Battlefront 2* is currently available for just $4.99 on the PlayStation Store. This represents a 75% discount from its typical price of $19.99. PS4 and PS5 players looking to take advantage of this limited-time deal should act fast, as the offer ends on October 23 at 2:59 a.m. ET.

### About Star Wars Battlefront 2

Experience thrilling battles across iconic Star Wars locations:

– Rush through waves of enemies on Starkiller Base wielding the power of your lightsaber.
– Storm the jungle canopy of a hidden Rebel base on Yavin 4 with your fellow troopers, providing heavy firepower from AT-STs.
– Lead your X-wing squadron in an attack on a massive First Order Star Destroyer in space.
– Rise as a new Star Wars hero, Iden, an elite Imperial special forces soldier, and immerse yourself in an emotional and gripping single-player story that spans thirty years.

### Reception and Player Base

When *Star Wars Battlefront 2* was originally released in 2017, it received mixed reviews. According to review aggregator Metacritic, it holds an average score of 68 based on 62 critic reviews. Our review gave it a 7 out of 10.

However, the game initially faced backlash from players due to the infamous loot box controversy, which negatively impacted its reputation at launch. Despite this, *Star Wars Battlefront 2* has experienced a resurgence recently, reaching an all-time peak player count of over 35,000.

If you’re a fan of Star Wars or first-person shooters, this deal is definitely worth checking out before it ends!
https://www.comingsoon.net/games/news/2040329-star-wars-battlefront-2-ps-store-deal

ASUS launches 2 powerful handheld gaming devices in India

**ASUS Launches Two Powerful Handheld Gaming Devices in India**

*By Dwaipayan Roy | Oct 07, 2025, 08:04 PM*

ASUS has officially launched its highly anticipated ROG Xbox Ally series of handheld gaming devices in India. The lineup includes two models: the standard ROG Xbox Ally and the more advanced ROG Xbox Ally X. Both devices are now available for pre-order through ASUS stores, eShop, Amazon, and Vijay Sales, with deliveries set to begin from October 16.

**Gaming Revolution: A Collaboration Between ASUS ROG and Microsoft Xbox**

The new devices represent a significant leap in portable gaming, co-developed by ASUS’s Republic of Gamers (ROG) division and Microsoft’s Xbox team. Arnold Su, VP of Consumer and Gaming PC at ASUS India, highlighted that the ROG Xbox Ally series is designed to enhance mobile gaming experiences for gamers in India by combining powerful computing capabilities with portability. This approach allows users to enjoy unrestricted gaming on the go without compromising performance.

**Design Inspired by Xbox Wireless Controller**

Both the ROG Xbox Ally and Ally X feature a design influenced by the Xbox Wireless Controller, ensuring familiarity for console gamers. They sport contoured grips, Hall Effect analog triggers, HD haptics, and customizable rear buttons, all aimed at delivering an immersive and comfortable gameplay experience even during extended sessions.

**Impressive Tech Specifications**

Powering these handhelds are AMD’s Ryzen Z2 processors, optimized for compact gaming devices:

– **ROG Xbox Ally X**: Equipped with the Ryzen AI Z2 Extreme processor featuring a dedicated Neural Processing Unit for enhanced AI-driven performance. It offers 24GB of LPDDR5X RAM, a 1TB PCIe SSD, and an 80Wh battery to support long gaming sessions.

– **Standard ROG Xbox Ally**: Comes with the Ryzen Z2 A processor, 16GB LPDDR5X RAM, 512GB SSD, and a 60Wh battery.

Both models support Radeon’s FSR, RSR, and AFMF technologies for smoother graphics and improved frame rates. Additionally, they feature a 7.0-inch Full HD IPS display with a 120Hz refresh rate, AMD FreeSync Premium support, and durable Corning Gorilla Glass Victus protection.

**Robust Connectivity and Portability**

The ROG Xbox Ally X provides a range of connectivity options, including USB 4 and USB 3.2 Gen 2 ports, DisplayPort 2.1, Wi-Fi 6E, Bluetooth 5.4, and a UHS-II microSD card slot for expanded storage and accessory support. ASUS has carefully balanced performance with portability, with the Ally X weighing 715 grams and the base model slightly lighter at 670 grams.

**Pricing and Exclusive Pre-Order Offers**

The ROG Xbox Ally is priced at ₹69,990, while the premium ROG Xbox Ally X is available for ₹1,14,990. ASUS is offering exclusive benefits for early buyers: the first 100 customers to pre-book the ROG Xbox Ally X will receive a reward package valued at ₹16,947. This bundle includes a ROG Slash Sling Bag and a one-year Xbox Game Pass Ultimate subscription, available for just ₹499.

With the launch of the ROG Xbox Ally series, ASUS looks to redefine portable gaming in India, delivering powerful performance and ergonomic design tailored for the gaming community. Pre-orders are now open ahead of the official shipping date on October 16.
https://www.newsbytesapp.com/news/science/asus-rog-xbox-ally-series-launched-in-india-check-prices/story

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